![]() Other gamerules need to be updated, and the co-op gamerules need to be implemented as well. So far i've implemented CTF gamerules, which is about 2000 lines of code. I decided to do this now because i know that it will be a while before i can get to this if i make it part of SharpLife, and since i have to reconstruct the original C++ code anyway before i can convert it i figured i'd get it done now, so people can use it and find any mistakes/bugs before it gets converted. ![]() I'm currently working to implement Opposing Force in the Half-Life updated SDK:
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